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Android Libraries Training

Mobile App Development

Android Libraries Training

Mastering Android Libraries: A Comprehensive Training Guide

Android Libraries Training

Android libraries training typically covers the development and integration of libraries that enhance the functionality of Android applications. Participants learn how to utilize existing libraries, such as Retrofit for networking, Glide for image loading, or Room for database management, to streamline development processes and improve app performance. The training may also include creating custom libraries, understanding the Android architecture components, working with dependencies using Gradle, and best practices for modularization. Overall, the training aims to equip developers with the skills to efficiently leverage libraries to build robust, maintainable, and feature-rich Android applications.

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1 - Introduction to Android Development  

   Overview of the Android ecosystem, architecture, and development environment including setting up Android Studio.

2) Understanding Libraries  

   Explanation of what libraries are, their advantages, and how they can simplify Android development.

3) Gradle Build System  

   Introduction to Gradle, its role in dependency management, and how to add libraries to an Android project.

4) Common Android Libraries  

   Overview of popular libraries such as Retrofit, Glide, Picasso, Room, Dagger, and more, discussing their purpose and use cases.

5) Networking with Retrofit  

   Hands on session on how to use Retrofit for making network calls, parsing JSON, and handling responses.

6) Image Loading with Glide and Picasso  

   Comparing Glide and Picasso for image loading, caching, and transformations. Practical examples of image handling.

7) Data Persistence with Room  

   Introduction to Room as a Database library, setting up a local database, and performing CRUD operations.

8) Dependency Injection with Dagger  

   Understanding Dependency Injection, its importance, and how to implement it using Dagger in Android projects.

9) Asynchronous Programming with RxJava  

   Brief overview of reactive programming, followed by practical usage of RxJava for asynchronous operations.

10) UI Components with Material Design  

   Discussing the use of Material Components library for building responsive and modern user interfaces.

11) Testing with JUnit and Mockito  

   Importance of unit testing in Android, how to write and run tests using JUnit and mock dependencies with Mockito.

12) Building Custom Libraries  

   Introduction to creating reusable custom libraries, packaging, and distributing them via Maven or JitPack.

13) Understanding Android Architecture Components  

   Overview of libraries under Android Architecture Components including ViewModel, LiveData, and Navigation.

14) Using Coroutines for Asynchronous Programming  

   Explanation of Kotlin Coroutines, their advantages over traditional threading, and practical usage in Android apps.

15) Performance Monitoring with Firebase  

   Learning how to use Firebase Performance Monitoring to track and optimize app performance.

16) Error Handling and Logging  

   Best practices in error handling, using libraries like Timber for logging and debugging applications effectively.

17) Building Projects  

   Guided hands on projects that will allow students to implement what they have learned individually or in groups.

18) Version Control with Git  

   Understanding the basics of Git, how to manage version control, and collaborate on projects using GitHub.

19) Integrating Third Party APIs  

   Real world examples of integrating APIs from third party services, managing authentication and data retrieval.

20) Conclusion and Future Learning Paths  

   Recap of the training program, the importance of continuous learning, and directions on where to expand their knowledge in Android development.

This training program aims to equip students with practical skills and knowledge on utilizing various Android libraries to enhance their mobile development projects. Each session would include hands on activities, discussions, and problem solving to ensure comprehensive understanding and application of the concepts.

 

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